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Guitar Hero Live Review

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For those of you who don’t know, I was in charge of posting video game related posts in the now defunct Entertainment section of the blog. Since Mark merged that section with the rest of the blog, I’ll now be writing about video games in the B-Sides section while posting reviews of major game releases here on the main page. Last week Mark was able to hook me up with his contact at X-Cite who will now be sending me games to review on the blog every now and then, first up is Guitar Hero Live.

Guitar Hero became a massive phenomenon when it was first introduced back in 2005. Six games were released, 12 if you include the specialized versions of the series like Guitar Hero: Aerosmith and Guitar Hero Smash Hits. All those games were released within the span of seven years between 2005 to 2011. That’s nearly two games a year, which is a crazy number for such a short period of time. So when Activision announced Guitar Hero Live, it wasn’t a surprise that most people felt skeptical about it.

My only real experience with Guitar Hero prior to this was Guitar Hero III: Legends of Rock at a friends house. And all I remember of that game was playing Muse’s Knights of Cydonia over and over again, trying to get a perfect score. It was a lot of fun and I could see why people obsessed over it and why Activision milked it for all its worth.

Guitar Hero Live is meant to be a fresh new take on the whole franchise. A reinvention. There are two main aspects to the game. Guitar Hero Live and Guitar Hero TV. Guitar Hero Live is the single player “campaign” mode where you play as a guitarist for different bands that Activision created for this mode. Each band plays a specific genre of rock, so the folk-indie band for example plays songs from real bands like The Lumineers and Of Monsters and Men.

Like the name suggests, you’ll be playing live shows with these bands. Activision filmed a lot of footage to flesh out this part of the game. If you’re doing well in the song crowds will cheer, bop their heads to the song and your bandmates will be rocking out. If you start screwing up, crowds will start booing and yelling things at you while your band mates look on at you in disappointment or just insult you in some way.

I enjoyed this mode, it’s fun, it’s silly. The presentation is great, it feels fantastic when you’re playing a really challenging part of a song and the crowd erupts in joyful glee when you nail it. I just wish there were more songs and that it lasted longer. I’m also confused to why Rihanna and Skrillex would be in this guitar focused game, but they are.

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After you’re done with Guitar Hero Live, you’ll be spending a chunk of your time in Guitar Hero TV. Guitar Hero TV is an online only mode and is equivalent to old school MTV. You’ll find two channels that play music videos non-stop throughout the day. Each channel has their own set of programs. So there’s a program that just plays heavy metal songs while another just plays indie hits. These channels play music videos all day and you can jump in and play whenever you feel like it. Since this mode is online you’ll be competing simultaneously with other players who are playing that same song. At the end of each song you gain experience points and coins. Every time you level up you unlock various things like special abilities and player card designs. You’ll be able to spend coins in various ways, for example you can spend coins to increase specific stats like how often your special ability recharges. You can also spend coins to buy more play tokens (which I’ll discuss in a little bit).

Guitar Hero TV also includes the song catalogue which includes over 100 tracks. To play any of these songs you need to use a play token. The biggest point of focus in this mode are the play tokens. Every time you play a song, you use a play token. They’re limited. There are three ways to get play tokens. Every time you level up, the game gives you a bunch of tokens. If you save up enough coins you can buy them. Or you can use real money and buy tokens. The game also offers 24 hour unlimited play for the entire song catalogue for $6. One word to describe play tokens would be “controversial”. Some people hate it, some people get it. I’m in the latter. The reasoning behind Activisions micro-transactions in Guitar Hero Live is that they want to avoid what they did in the last generation. They don’t want to keep releasing Guitar Hero games or release a ton of paid DLC like Rock Band. Instead they want to build Guitar Hero Live as a platform. New songs that will be added to the game will be added for free. This direction doesn’t seem so bad compared to Rock Band where each song costs $2. We’ll see how it works out in the long-term but so far I’m optimistic.

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Putting all that aside, the game is fun. If you weren’t a fan before, I doubt this will change your opinion of it. But if you did enjoy the previous games, this game feels like a step up and a step in the right direction. I had a blast playing on my own and I also had fun playing the game in a group (Mark really sucks at it btw). If you attach a mic to the console, lyrics will pop up on screen and the game will keep score on vocals. You don’t actually have to own a proper mic either. A Playstation Camera or headphones/earphones (like the iPhone ones) with mics work. There’s also an official Guitar Hero Live iPhone app you can download on your phone that will connect to the game and turn your phone into a mic. You can also get a second guitar to add a second player and compete against one another. The game also does well for people who don’t normally play video games. I had guests over on the weekend and one of my guests doesn’t normally play any video games, but they were hooked on Guitar Hero the moment they grabbed the guitar.

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My biggest concern isn’t with the actual game but with the plastic guitar. The guitar itself looks good and it feels good to hold. But after playing the game over the weekend, one of the buttons was already giving me problems. Thankfully it was an easy fix. I had to open up the fret board (11 screws) and I found that there was some dirt on the inside of the button. Once I put it back together, the guitar was working like new.

Overall the game is a ton of fun and it’s something I’ll be playing for quite some time, especially when I have guests over. Hopefully they’ll add some Queens of the Stone Age or Foo Fighters, because this game could definitely use more of that. There’s a bit of an imbalance when it comes to the song selection in the game, there are too many recent hits and not enough grunge and alternative songs.

You can find Guitar Hero Live at X-Cite for KD31.9 which is a pretty great deal since it’s being sold for $99 in the U.S. My review copy of Guitar Hero Live was also provided by X-Cite.

Score: [rating=4]

Post by Patrick

One reply on “Guitar Hero Live Review”

My first (and only) experience with these kinds of games was with Rock Band a few years ago, and I loved it! Was weighing my options on whether I should get Rock Band 4 or the new Guitar Hero, and after this review I’m sold on GHTV (also, the game’s trailer with Kravitz and Franco is pretty cool). Thanks, Patrick!

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