Doom was one of those games that I wasn’t allowed to play when I was a kid but I did anyways. It was dark, atmospheric and kind of scary. The games were unique at that time and basically laid the foundation for future first person shooters. Since then Id software tried to recapture that magic with various other games like Doom 3 and RAGE but were never really were able to reach the heights of Doom I and II…until now.
There was some hesitation from fans when the new Doom was announced since the market was oversaturated with first person shooters and it would take something special for the new Doom to make a dent. The development history of the game was troublesome, Id Software had completed a Doom game, didn’t like what they had created and then restarted the development process from the beginning. So there were a lot of questions that needed answering, would the new developers be able to design levels as good as John Romero and co.? Would the new developers be able to create the same fast-paced action that were present in those original games? Would they try to create a more immersive narrative even though those older games didn’t really rely on one? Even then, would a first person shooter with a reliance on gameplay over narrative even succeed nowadays when narrative seems important to the consumer and the players?
I was able to get my hands on Doom a few days before its official release and even though the multiplayer beta was disappointing, I was really looking forward to the single player campaign. As the games release date got closer, it was revealed that no review copies were sent out to any of the major websites so many people were expecting the worst. I wasn’t sure what I was expecting when I put the game in, I hoped for the best though. Thankfully what I got was nothing short of incredible. The game has incredible visuals and art direction, the environments look great, the monsters look extremely detailed and the animation is top notch. The music and the sound design are also fantastic and suit the game perfectly. Another aspect of the game that adds to its value is it doesn’t take itself too seriously. The developers built a ridiculous and amusing lore surrounding Doom-guy. They took this generic guy and turned him into this legendary warrior that demons fear. He has a personality even though he doesn’t say a word, it’s all in his actions. The game plays fast, it’s brutal and the music accompanying the action is memorable. The way the game starts is brilliant and probably one of the most memorable introduction to any game I’ve played.
The developers were successful at modernizing Doom in a couple of ways. First off is you can now upgrade your weapons, thankfully it’s not convoluted. Each weapon has two upgrade paths and the manner in which they’re presented is simple and straight forward. Your armor can be upgraded as well and like your weapons, the process is simple. You can also upgrade the amount of health, armor and ammo you can carry. You’ll also come across demonic runes that present a challenge and if you complete the challenge you’ll unlock a rune that you can equip that will also help you out in some way.
Other ways the developers were able to modernize Doom is the games level design. The original Doom games had complex level designs that were maze like and contained plenty of secrets to discover. The developers were able to take that feel and successfully modernize it. Levels have a lot of verticality to them and you’ll be jumping around quite a bit. It sort of feels like a Metroidvania kind of game in some ways. You’ll get lost in the levels the same way players did in the original game. The levels have secrets and even when you know where they’re located, some secrets are still tricky and challenging to get to.
The game also features two other modes besides the single player campaign mode which are multiplayer and Snapmap modes. Multiplayer is self-explanatory and I haven’t really touched it since release because I’ve been spending all my time playing through the campaign while the Snapmap mode is where all the user-created content will be. Snapmap lets you create and share your own levels and challenges. I’m actually impressed by how much content Doom has to offer.
Its been a while since I’ve enjoyed a first person shooter as much as I’ve enjoyed Doom. It might just be the best single player first person shooter I’ve played. It’s memorable, it’s fun and it’s very violent. I highly recommend it to anyone looking for a fast-paced action game that doesn’t take itself very seriously. I’m relieved it turned out this good since I chose to play Doom before Uncharted 4. I don’t like giving out perfect scores (I’ve only given 5 games perfect scores), but Doom deserves it.
Post by Patrick