No Man’s Sky is a exploration and survival game that takes place in a procedurally generated universe that features 18 quintillion planets. You have your own space ship that allows you to fly from planet to planet, galaxy to galaxy, discovering new planets, animals and plants, while trading with various different races.
The game starts off by placing you on a random planet with a broken spaceship. Your first task is to look for resources to help you repair your ship and take off from the planet. This first area serves as a light tutorial that should help you get a grip on the games loop. After you successfully take off from the first planet, the universe opens up to you and you can either choose to follow on the games set path to the center of the universe or you can choose travel to any galaxy and any planet you like as long as you have the fuel.
The problem with having procedurally generated content though is that a players experience is based off luck and chance. I’ve seen people complain that planets look the same, feel the same and there is truth in that, but my personal experience has differed. I’ve been lucky enough to discover a wide variety of planets, ranging from planets that have nearly zero life on them with intense weather to planets teeming with life. So even though I’ve seen planets that look similar, I’ve also been lucky enough to see enough variety that I’m still interested in exploring and taking screenshots of planets I like.