We live in an age where releasing sequels is the norm because it’s more profitable and less risky than releasing a brand new original title. So, it should be no surprise that some sequels start to feel like expansion packs to the original game instead of a true sequel. They might add a little content here and there but end up using a very similar (or the same) graphics engine and avoid fixing what could have been wrong in the first game. The good developers learn their lessons and attempt to improve every facet of the game instead of rehashing the original. I was a huge fan of the first Borderlands since I felt that it stood out among the other shooters out there mostly for its role-playing elements, random loot, a great shooting mechanic, and stylistic visuals. Even though it did a lot of things right, I felt the game had a lot more potential. The world itself felt small, the towns felt dead, and although the enemy A.I. was decent, there weren’t many variations of enemies. Add to that it had a weak storyline and a brutally disappointing ending. So when a sequel was announced, I was hopeful that Gearbox Software would learn from their first outing and release a sequel that was even better than the original. I had high expectations and I can safely say that Gearbox Software are one of the good developers since they have delivered a solid sequel that improves nearly every aspect of the original, while expanding on the formula they set up in the first game.
The premise of the game is quite simple. The villain, named Jack, wants to open a vault that is said to be home of something powerful. With this power, Jack hopes to become the all-supreme leader of Pandora. The game doesn’t take time to push you into the action; you start off on a train headed to your destination when a “complication” arises.